Easy Consistent Way to Convert Spirit Shards
Pre-Ordered HoT | Recently started to get what I paid for – may spend $$$
Mostly true. You have to kill at least one raid boss. Some people sell raids, or do practice teaching raids. After your first kill you unlock raid masteries and you can train them like any other.
Once all your masteries are completed you again get spirit shards for leveling.
"Failure to remain calm is the sign of a weak mind."
it's this luck based mystic toilet that we're all so sick of flushing our money down. -Salamol
Jadis Narnia-Sylvari Ranger of [EDGE]
Dragonbrand
Its not the end of the world but it is pretty bad design to not account for it in this type of game imo.
"I don't like it" does not equate to "bad design".
Jadis Narnia-Sylvari Ranger of [EDGE]
Dragonbrand
(edited by Zalani.9827)
I'm a raider. I haven't completed the last Nuhoch mastery, and I don't get shards in HoT maps as well. It's fine in core Tyrian zones though, so it's outright wrong how you're not getting spirit shards at all.
My suggestion: Instead of complaining about how raid masteries are 'strong-arming' you into a raid you don't like, try and get 10 people for wing 3's first encounter. It's basically an extended event with no time limit, and incredibly easy to do. It unlocks your mastery, and you'll never need to raid ever again.
Otherwise, there isn't a problem – unless you choose to make it a problem yourself.
(edited by Ayrilana.1396)
I have no idea how anyone can argue that the design is fine. It doesn't matter if you raid or not. If for any reason you cannot get any more xp towards masteries, whether they are locked or you have no MP, you should be able to use your xp towards spirit shards.
I wonder if players who only have the base game get spirit shards. If they do, HoT players are actually at a disadvantage here.
Don't look at me like that. Whatever you've heard, it's probably not true.
I have no idea how anyone can argue that the design is fine. It doesn't matter if you raid or not. If for any reason you cannot get any more xp towards masteries, whether they are locked or you have no MP, you should be able to use your xp towards spirit shards.
I wonder if players who only have the base game get spirit shards. If they do, HoT players are actually at a disadvantage here.
Raids are a part of the Heart of Maguuma which all of the Heart of Maguuma masteries are as well. If you want to earn spirit shards then you need to max out every mastery. Everything is accessible including raids. It's just that there's some players that have chosen to shrug it off, are unwilling to do them, and want Anet to accommodate them.
Spirit shards hardly give a player an advantage.
(edited by IndigoSundown.5419)
it's this luck based mystic toilet that we're all so sick of flushing our money down. -Salamol
John Smith: "you should kill monsters, because killing monsters is awesome."
Actions, not words.
Remember, remember, 15th of November
Why do people keep assuming that this was intended behavior? Isn't it just as likely that this is a bug? (Or an oversight.)
While I would believe Anet didn't think about the negative reactions, they did program the Shard acquisition to require all masteries be completed. It's even in the patch notes.
"Added back the ability to receive Spirit Shards once all the Masteries in a given region (Central Tyria or the Heart of Maguuma) have been earned. Players will continue to earn experience, and with every 254,000 experience points gained, players will earn a handful of Spirit Shards, which are useful to spend in the Mystic Forge or with the Mystic Forge attendant Miyani."
italics mine
That strongly suggests this is neither a bug nor unintended. Oversight, while possible, is not likely either based on past behavior. Legendary Armor, a long-awaited carrot aimed at everyone, is gated behind content that not everyone will do. It's not much of a step beyond that to get to the XP bar change.
Why do people keep assuming that this was intended behavior? Isn't it just as likely that this is a bug? (Or an oversight.)
Because that is the way Anet works and have demonstrated it more and more lately. Anet pushes content that (it seems in this case) that many players don't want or care to do and are pushing raids (among other things) then locking progress.
People assume things because of their perception of Anet, be it right or wrong. IF players feel that anet is manipulating them or game, nerfing, devs don't like to assist in the official forums,not balancing all areas of the game, broken RNG, locking and time gating just to slow progress etc., it really doesn't matter if they are right or wrong. The perception of the Anet by the players is what matters.
It also doesn't help in the least the devs will not address issues like this in the official forums. False perceptions will have a negative impact on the game overall.
Anyways, back to topic now. Raid participation should not restrict XP in fen. A dev dropping in here could easily clear up is it a bug or sorry , we designed it so you must do raids (or a raid) to have your XP bar active again.
My suggestion: Instead of complaining about how raid masteries are 'strong-arming' you into a raid you don't like, try and get 10 people for wing 3's first encounter.
Instead of complaining that you feel forced to do something you don't like, you should just do the thing you don't like.
O.o
How would you know you don't like it if you've never given it the time of day ?
The poster above is giving you some pretty legit advice and the first fight of wing 3 is literally no different than any open world escort quest you'd come across sans for the 10 player cap.
I have no idea how anyone can argue that the design is fine. It doesn't matter if you raid or not. If for any reason you cannot get any more xp towards masteries, whether they are locked or you have no MP, you should be able to use your xp towards spirit shards.
I wonder if players who only have the base game get spirit shards. If they do, HoT players are actually at a disadvantage here.
Thank you, THIS is how it should be. But, btw, core tyria you have to finish all that too, so personally I have to go back and do triple trouble or spend the cash on a bunch of cultural styles I don't even like… completionist bullkitten.
The raid lock isn't the problem, the lock behind masteries that people don't care about is. Forcing people to go do things they don't want to do so they can actually get use out of their experience points is just wrong.
So am I just bugged? Really no one else is getting spirit shards after not doing the raids?
The picture you posted above is just a thin line on my computer. I can't see what it's trying to show. However people do get spirit shards through normal gameplay. Killing mobs will occasionally give you spirit shards for example no matter what level your char is or the number of Masteries you have. Possibly that's what you are seeing.
So am I just bugged? Really no one else is getting spirit shards after not doing the raids?
Masteries are region based, so you don't need every mastery, just all of them for whichever region you're playing in. You may get XP again in HoT/Tyria, but not in Tyria/HoT.
I'm surprised it's not just a selectable repeatable mastery track.
Yes, this is what it should be. Like PvP and WvW, selectable tracks would be fine that we could do at any time in lieu of furthering mastery post 80. PvE tracks could be tied to PvE maps, and replacing the current bonus reward system in place.
Would it be an issue to have a way to unlock the raid mastery either by paying a small fee or just entering forsaken thicket?
In the beginning it locked access to Dessa but since the aerodrome everybody can exchange magnetite shards.
On top of that people who are not raiding but intend to do in the future will already have the rift travel to join any encounter (e.g. Trio) or Waters and turrets for escort and will be able to collect shards again.
+1
I have to wonder if acquiring 1 Spirit Shard per ~250,000 XP is that game-breaking. It seems we already get something like 20 to 50 per level-up as it is.
Before the change to Spirit Shards, I had maybe 300 Hero Points saved; since then I have acquired thousands of Spirit Shards.
Again, I have to wonder if 1 Spirit Shard is worth the angst. Of course, that's just me.
I have to wonder if acquiring 1 Spirit Shard per ~250,000 XP is that game-breaking. It seems we already get something like 20 to 50 per level-up as it is.
Before the change to Spirit Shards, I had maybe 300 Hero Points saved; since then I have acquired thousands of Spirit Shards.
Again, I have to wonder if 1 Spirit Shard is worth the angst. Of course, that's just me.
It adds up. I don't know how much XP is needed but if it really is 250,000 then it won't take much effort to level up.
This is not true… I am currently sitting at 162 having not had anything to do with raids so far and yet I earn spirit shards as per normal.
Although this did only recently change as I used to only have a full XP bar although I'm not 100% sure when the change occured.
I have to wonder if acquiring 1 Spirit Shard per ~250,000 XP is that game-breaking. It seems we already get something like 20 to 50 per level-up as it is.
Before the change to Spirit Shards, I had maybe 300 Hero Points saved; since then I have acquired thousands of Spirit Shards.
Again, I have to wonder if 1 Spirit Shard is worth the angst. Of course, that's just me.
I think it's not so much the value of the reward but more that folks dislike the feeling of all that XP going completely to waste, especially as several of the new events reward a sizeable chunk of "instant XP" that cannot be saved for later, or used on a lower level toon.
I get that it's 'the principle of the thing', but unless the reward is changed, I don't really understand.
I guess it's just the 'ding' at the end of the bar.
I'd rather the community asked for something less common or useful for leveling up, rather than focus on Spirit Shards, which would make the whole 'Raid' thing locking some out more impactful/important, but, obviously, I'm in the tiny minority. Lol.
Carry on.
it's this luck based mystic toilet that we're all so sick of flushing our money down. -Salamol
Spirit shard is gold … up to 5 from Gw2 Efficiency. In one evening in Bloodstone Fen, I don't know how much I can get, but I'd say easy 1 to 2 per hour.
I do raid every week and earn some gold from it, then I earn spirit shards and convert them into gold (well I could, because I actually don't). It's not that raid cost a lot of money once you have your gear (free repair!) so it is clearly a disadvantage for those who don't raid.
But honestly I think it is more something devs forgot to do than did on purpose…
You might check out the recipes for turning Spirit Shards into Gold. The best is ~2 Gold per Shard, but it requires an awful lot of Gold to begin with. Now, for some, 800 or so Gold is chicken-feed, but I'm guessing it's quite a bit for many.
One can, easily afford to promote mats, but the profit per Shard is in Silvers, not Golds. This, of course, is a form of crafting, and there are some that do not care to craft.
Personally, I'd rather have 50 or even 25 Silver at the completion of an XP bar, rather than the hassle of converting a Spirit Shard to Gold.
Actions, not words.
Remember, remember, 15th of November
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Why do raiders get this perk?
The answer to this question is every issue in HoT.
The answer to this is in every game ever: There is a something you have to do to get the reward to finishing that something. Maybe people are to accustomed being told that they are winners for just participating, but that's not how life works or games for that matter. Raiders get this 'perk' simply because they have done what is necessary to get it.
Unlock them be default -> Problem solved. No Masteries should be locked.
This, I disagree with. For instance, there's no point having Exalted Mastery unlocked when you haven't even met the Exalted, and it unlocks as soon as you enter Auric Basin for the first time. The new ability is pretty much useless outside of Bloodstone Fen, at least for the moment. I think it'd be fine if the raid masteries unlocked as soon as entering a raid wing, even if the first ability is locked for a reason.
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Source: https://forum-en.gw2archive.eu/forum/game/hot/Non-Raiders-blocked-from-XP-bar-spirit-shards
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